ArXiv TLDR

Real-Time Whole-Body Teleoperation of a Humanoid Robot Using IMU-Based Motion Capture with Sim2Sim and Sim2Real Validation

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2605.12347

Hamza Ahmed Durrani, Suleman Khan

cs.RO

TLDR

This paper presents a real-time whole-body teleoperation system for humanoid robots using IMU motion capture, validated in sim and real.

Key contributions

  • Developed a real-time whole-body teleoperation system for the Unitree G1 humanoid robot.
  • Utilizes a Virdyn IMU suit for human motion capture, directly mapped to the robot.
  • Introduces a custom, low-latency pipeline for motion processing and kinematic retargeting.
  • Validated system in both sim2sim and sim2real, showing stable, synchronized motion.

Why it matters

This work addresses key challenges in stable, low-latency humanoid teleoperation, such as kinematic mismatches and sim-to-real gaps. It offers a practical, scalable framework for controlling humanoid robots using readily available motion capture hardware.

Original Abstract

Stable, low-latency whole-body teleoperation of humanoid robots is an open research challenge, complicated by kinematic mismatches between human and robot morphologies, accumulated inertial sensor noise, non-trivial control latency, and persistent sim-to-real transfer gaps. This paper presents a complete real-time whole-body teleoperation system that maps human motion, recorded with a Virdyn IMU-based full-body motion capture suit, directly onto a Unitree G1 humanoid robot. We introduce a custom motion-processing, kinematic retargeting, and control pipeline engineered for continuous, low-latency operation without any offline buffering or learning-based components. The system is first validated in simulation using the MuJoCo physics model of the Unitree G1 (sim2sim), and then deployed without modification on the physical platform (sim2real). Experimental results demonstrate stable, synchronized reproduction of a broad motion repertoire, including walking, standing, sitting, turning, bowing, and coordinated expressive full-body gestures. This work establishes a practical, scalable framework for whole-body humanoid teleoperation using commodity wearable motion capture hardware.

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