ArXiv TLDR

A Generative AI Driven Interactive Narrative Serious Fame for Stress Relief and Its Randomized Controlled Pilot Study

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2605.11562

Ting-Chen Hsu

cs.HC

TLDR

A pilot study found that "Reverie," a Gen-AI driven serious game, significantly reduced stress and improved emotion regulation in students.

Key contributions

  • Developed "Reverie," a Gen-AI serious game leveraging Unity and ChatGPT for stress relief.
  • Pilot study with 20 students showed "Reverie" significantly reduced stress levels (p=.016*).
  • The game demonstrated excellent user experience and improved cognitive emotion regulation strategies.
  • Proposes a Gen-AI driven design framework for serious games aimed at stress relief.

Why it matters

This paper addresses the gap in integrating Generative AI into serious games for stress relief. It provides initial evidence for the feasibility and promise of LLM-driven personalized digital interventions, opening new avenues for mental wellness tools.

Original Abstract

Background: Stress has become a widespread phenomenon, and serious games are increasingly recognized as engaging tools for stress relief. However, despite the rapid advancement of Generative Artificial Intelligence (Gen-AI), its integration into stress-relief serious games remains insufficiently explored. Objective: This study aimed to address this gap by developing "Reverie", an Gen-AI driven serious game powered by the Unity engine and ChatGPT, and to preliminarily evaluate its effectiveness in stress reduction, user experience, and cognitive emotion regulation. Methods: A 14-day pilot study was conducted with 20 students experiencing moderate to high levels of stress. Participants used "Reverie" as a stress-relief intervention. Stress levels, user experience, and cognitive emotion regulation strategies were assessed to examine the game's feasibility and preliminary efficacy. Results: The results showed that "Reverie" significantly reduced participants' stress levels over the intervention period (p=.016*), indicating a cumulative positive effect. In addition, the game demonstrated excellent user experience and was associated with improvements in cognitive emotion regulation strategies. Conclusions: This study proposes a Gen-AI driven design framework for serious games for stress relief. Besides, this pilot study provides initial support for the feasibility and promise of combining LLM-driven gameplay in a personalized digital intervention context.

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