Adaptive Interpolation-Synthesis for Motion In-Betweening on Keyframe-Based Animation
Anton Raël, Julien Boucher, Antoine Lhermitte
TLDR
This paper introduces Adaptive Interpolation-Synthesis (AIS) for motion in-betweening, speeding up keyframe animation in production by 3.5x.
Key contributions
- Proposes Adaptive Interpolation-Synthesis (AIS) for keyframe animation in-betweening.
- Dynamically balances learned interpolation with direct pose synthesis, mirroring animator's process.
- Uses a domain-based keypose schedule for stylistic consistency with production data.
- Achieves state-of-the-art performance and a 3.5x speedup in Autodesk Maya.
Why it matters
Motion in-betweening is a major bottleneck in 3D animation due to its artistic demands and time consumption. Existing deep learning methods often don't align with professional animation workflows. This paper bridges that gap, offering a production-ready tool that significantly boosts animator efficiency.
Original Abstract
Motion in-betweening is one of the most artistically demanding and time consuming stages of 3D animation, where the expressivity and rhythm of motion are defined. The level of creative control it requires makes it a major production bottleneck, underscoring the need for intelligent tools that assist animators in this process. Although recent deep learning approaches have achieved strong results in motion synthesis and in-betweening, they assume data characteristics, motion styles, and problem formulations that diverge from professional animation workflows. To bridge this gap, we propose a method explicitly aligned with the constraints of motion in-betweening for keyframe-based animation in production environments. At its core, the Adaptive Interpolation-Synthesis (AIS) layer mirrors the animator's creative process by dynamically balancing learned interpolation and direct pose synthesis. In addition, a domain-based input keypose schedule reflects the distribution of production data, improving stylistic consistency and alignment between training and real-world usage. Our method achieves state-of-the-art performance on production data; when integrated into Autodesk Maya, it enables animators to complete in-betweening tasks with a 3.5x speedup.
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