ArXiv TLDR

Alter-Art: Exploring Embodied Artistic Creation through a Robot Avatar

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2604.26473

Do Won Park, Samuele Bordini, Giorgio Grioli, Manuel G. Catalano, Antonio Bicchi

cs.RO

TLDR

This paper introduces Alter-Art, where artists use a robot avatar to create physical art, exploring embodied creative agency and identity.

Key contributions

  • Introduces "Alter-Art," a paradigm where artists create physical art by embodying a robot avatar.
  • Explores immersive teleoperation and compliant actuation for first-person creative experiences in dance, theater, and painting.
  • Finds artists rapidly develop a sense of presence within the robot, with physical constraints influencing creativity.
  • Highlights embodiment as a key design principle for social robotics and accessible artistic expression.

Why it matters

This paper pioneers a new way for artists to create, moving beyond traditional tools by allowing them to inhabit a robot. It opens doors for new forms of artistic expression and accessibility, pushing the boundaries of telepresence and social robotics.

Original Abstract

As with every emerging technology, new tools in the hands of artists reshape the nature of artwork creation. Current frameworks for robotics in arts deploy the robot as an autonomous creator or a collaborator, thus leaving a certain gap between the human artist and the machine. Now, we stand at the dawn of an era where artists can escape physical limitations and reshape their creative identity by inhabiting an alternative body. This new paradigm allows artists not only to command a robot remotely, but also to {\it be} a robot, to see and feel through it, experiencing a new embodied reality. Unlike virtual reality, where art is created in a digital dimension, in this case art creation is still firmly grounded in the material world: clay molded by mechanical hands, paint swept across a canvas or gestures performed on a physical stage alongside human actors. Through the robot avatar Alter-Ego, we explore the Alter-Art paradigm in dance, theater, and painting; it integrates immersive teleoperation and compliant actuation to enable a first-person creative experience. Analyzing qualitative artistic feedback, we investigate how embodiment shapes creative agency, identity and interaction with the environment. Our findings suggest that artists rapidly develop a sense of presence within the robotic body. The robot's physical constraints influence the creative process, manifesting differently across artistic domains. We highlight embodiment as a central design principle, contributing to social robotics and expanding the possibilities for telepresence and accessible artistic expression.

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