Point & Grasp: Flexible Selection of Out-of-Reach Objects Through Probabilistic Cue Integration
Xuejing Luo, Hee-Seung Moon, Christian Holz, Antti Oulasvirta
TLDR
Point&Grasp introduces a probabilistic cue integration framework for selecting out-of-reach MR objects, improving accuracy and speed.
Key contributions
- Introduces Point&Grasp, a probabilistic cue integration framework for selecting out-of-reach MR objects.
- Combines pointing direction and grasp gestures for flexible and robust intent inference.
- Created the Out-of-Reach Grasping (ORG) dataset to train a robust gestural cue likelihood model.
- Improves accuracy and speed over single-cue baselines and performs well against state-of-the-art methods.
Why it matters
This paper solves a key MR problem: selecting distant objects. Its probabilistic cue integration robustly handles unreliable inputs, improving accuracy and speed. A new dataset is also provided for future research.
Original Abstract
Selecting out-of-reach objects is a fundamental task in mixed reality (MR). Existing methods rely on a single cue or deterministically fuse multiple cues, leading to performance degradation when the dominant cue becomes unreliable. In this work, we introduce a probabilistic cue integration framework that enables flexible combination of multiple user-generated cues for intent inference. Inspired by natural grasping behavior, we instantiate the framework with pointing direction and grasp gestures as a new interaction technique, Point&Grasp. To this end, we collect the Out-of-Reach Grasping (ORG) dataset to train a robust likelihood model of the gestural cue, which captures grasping patterns not present in existing in-reach datasets. User studies demonstrate that our selection method with cue integration not only improves accuracy and speed over single-cue baselines, but also remains practically effective compared to state-of-the-art methods across various sources of ambiguity. The dataset and code are available at https://github.com/drlxj/point-and-grasp.
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