ArXiv TLDR

Last-Iterate Guarantees for Learning in Co-coercive Games

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2604.19065

Siddharth Chandak, Ramanan Tamizholi, Nicholas Bambos

cs.GTeess.SYmath.OCstat.ML

TLDR

This paper provides the first last-iterate guarantees for SGD in co-coercive games under a general non-vanishing noise model.

Key contributions

  • Establishes first finite-time last-iterate guarantees for SGD in co-coercive games.
  • Uses a general noise model where noise doesn't vanish, unlike prior work's relative noise.
  • Achieves an O(log(t)/t^(1/3)) last-iterate bound under this non-vanishing noise.
  • Proves almost sure convergence of iterates to the set of Nash equilibria.

Why it matters

This work extends last-iterate convergence guarantees to a broader class of games (co-coercive) under more realistic noise assumptions. It provides the first such bounds, making SGD more applicable in complex learning environments.

Original Abstract

We establish finite-time last-iterate guarantees for vanilla stochastic gradient descent in co-coercive games under noisy feedback. This is a broad class of games that is more general than strongly monotone games, allows for multiple Nash equilibria, and includes examples such as quadratic games with negative semidefinite interaction matrices and potential games with smooth concave potentials. Prior work in this setting has relied on relative noise models, where the noise vanishes as iterates approach equilibrium, an assumption that is often unrealistic in practice. We work instead under a substantially more general noise model in which the second moment of the noise is allowed to scale affinely with the squared norm of the iterates, an assumption natural in learning with unbounded action spaces. Under this model, we prove a last-iterate bound of order $O(\log(t)/t^{1/3})$, the first such bound for co-coercive games under non-vanishing noise. We additionally establish almost sure convergence of the iterates to the set of Nash equilibria and derive time-average convergence guarantees.

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