The Harder Path: Last Iterate Convergence for Uncoupled Learning in Zero-Sum Games with Bandit Feedback
Côme Fiegel, Pierre Ménard, Tadashi Kozuno, Michal Valko, Vianney Perchet
TLDR
New algorithms achieve optimal last-iterate convergence rates for uncoupled learning in zero-sum games with bandit feedback, despite inherent challenges.
Key contributions
- Investigates uncoupled last-iterate convergence in zero-sum games with bandit feedback.
- Demonstrates that last-iterate convergence for uncoupled algorithms is inherently slower (Ω(T^-1/4)).
- Proposes two novel algorithms achieving this optimal Ω(T^-1/4) rate for last-iterate convergence.
Why it matters
Learning in zero-sum games with bandit feedback and uncoupled players is challenging, especially for last-iterate convergence. This paper reveals an inherent performance trade-off, establishing a new optimal rate. The proposed algorithms provide practical methods to achieve this rate, advancing the field of multi-agent learning.
Original Abstract
We study the problem of learning in zero-sum matrix games with repeated play and bandit feedback. Specifically, we focus on developing uncoupled algorithms that guarantee, without communication between players, the convergence of the last-iterate to a Nash equilibrium. Although the non-bandit case has been studied extensively, this setting has only been explored recently, with a bound of $\mathcal{O}(T^{-1/8})$ on the exploitability gap. We show that, for uncoupled algorithms, guaranteeing convergence of the policy profiles to a Nash equilibrium is detrimental to the performance, with the best attainable rate being $Ω(T^{-1/4})$ in contrast to the usual $Ω(T^{-1/2})$ rate for convergence of the average iterates. We then propose two algorithms that achieve this optimal rate up to constant and logarithmic factors. The first algorithm leverages a straightforward trade-off between exploration and exploitation, while the second employs a regularization technique based on a two-step mirror descent approach.
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