ArXiv TLDR

CPGRec+: A Balance-oriented Framework for Personalized Video Game Recommendations

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2604.14586

Xiping Li, Aier Yang, Jianghong Ma, Kangzhe Liu, Shanshan Feng + 2 more

cs.IRcs.AI

TLDR

CPGRec+ improves game recommendations by using signed edge weights and LLMs to balance accuracy and diversity, addressing interaction disparities.

Key contributions

  • Introduces CPGRec+, a balance-oriented framework for personalized video game recommendations.
  • Uses Preference-informed Edge Reweighting (PER) with signed weights to distinguish player interests/disinterests and mitigate over-smoothing.
  • Employs LLMs in PRG to generate contextualized player/game descriptions by reasoning personal preferences.
  • Achieves superior accuracy and diversity compared to state-of-the-art models on Steam datasets.

Why it matters

This paper addresses the critical accuracy-diversity trade-off in game recommendation systems, often overlooked by existing GNNs. CPGRec+ integrates LLMs and novel edge reweighting for a nuanced understanding of player preferences. This yields more balanced and personalized recommendations, vital for the dynamic gaming industry.

Original Abstract

The rapid expansion of gaming industry requires advanced recommender systems tailored to its dynamic landscape. Existing Graph Neural Network (GNN)-based methods primarily prioritize accuracy over diversity, overlooking their inherent trade-off. To address this, we previously proposed CPGRec, a balance-oriented gaming recommender system. However, CPGRec fails to account for critical disparities in player-game interactions, which carry varying significance in reflecting players' personal preferences and may exacerbate over-smoothness issues inherent in GNN-based models. Moreover, existing approaches underutilize the reasoning capabilities and extensive knowledge of large language models (LLMs) in addressing these limitations. To bridge this gap, we propose two new modules. First, Preference-informed Edge Reweighting (PER) module assigns signed edge weights to qualitatively distinguish significant player interests and disinterests while then quantitatively measuring preference strength to mitigate over-smoothing in graph convolutions. Second, Preference-informed Representation Generation (PRG) module leverages LLMs to generate contextualized descriptions of games and players by reasoning personal preferences from comparing global and personal interests, thereby refining representations of players and games. Experiments on \textcolor{black}{two Steam datasets} demonstrate CPGRec+'s superior accuracy and diversity over state-of-the-art models. The code is accessible at https://github.com/HsipingLi/CPGRec-Plus.

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