PatchPoison: Poisoning Multi-View Datasets to Degrade 3D Reconstruction
Prajas Wadekar, Venkata Sai Pranav Bachina, Kunal Bhosikar, Ankit Gangwal, Charu Sharma
TLDR
PatchPoison is a lightweight method that uses adversarial patches to poison multi-view datasets, preventing unauthorized 3D reconstruction.
Key contributions
- PatchPoison prevents unauthorized 3D reconstruction using lightweight dataset poisoning.
- It injects small, high-frequency adversarial checkerboard patches into image peripheries.
- These patches corrupt SfM feature matching, misaligning camera poses and degrading 3DGS.
- Increases reconstruction error by 6.8x with a 12x12 patch, unobtrusive to human viewers.
Why it matters
This paper addresses the privacy concern of unauthorized 3D reconstruction from public images. PatchPoison provides a practical, "drop-in" solution for content creators to protect their multi-view data without modifying existing pipelines.
Original Abstract
3D Gaussian Splatting (3DGS) has recently enabled highly photorealistic 3D reconstruction from casually captured multi-view images. However, this accessibility raises a privacy concern: publicly available images or videos can be exploited to reconstruct detailed 3D models of scenes or objects without the owner's consent. We present PatchPoison, a lightweight dataset-poisoning method that prevents unauthorized 3D reconstruction. Unlike global perturbations, PatchPoison injects a small high-frequency adversarial patch, a structured checkerboard, into the periphery of each image in a multi-view dataset. The patch is designed to corrupt the feature-matching stage of Structure-from-Motion (SfM) pipelines such as COLMAP by introducing spurious correspondences that systematically misalign estimated camera poses. Consequently, downstream 3DGS optimization diverges from the correct scene geometry. On the NeRF-Synthetic benchmark, inserting a 12 X 12 pixel patch increases reconstruction error by 6.8x in LPIPS, while the poisoned images remain unobtrusive to human viewers. PatchPoison requires no pipeline modifications, offering a practical, "drop-in" preprocessing step for content creators to protect their multi-view data.
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